Storyboard to ChatCut MG
Synced from the ChatCut Skill catalog · Updated August 6, 2026
Start with a fully approved static storyboard, then turn every shot into its own editable ChatCut Motion Graphic. Each storyboard frame becomes the exact settled state the animation must reach. The Skill staggers entrances by information hierarchy, keeps one curve family while varying shot mechanisms, speed-matches outgoing and incoming motion, preserves 12–25% tail momentum to prevent blank flashes, and verifies both timeline structure and rendered seam pixels.
What this Skill does
Use when turning an approved HTML or static storyboard into a multi-shot editable ChatCut product promo, especially when each shot must remain separate and transitions must feel continuous, ordered, and premium.
Use this Skill when
An approved HTML or static storyboard needs to become a premium editable multi-shot ChatCut product promo while every shot remains independent and transitions feel continuous.
What the package contains
- 8 workflow steps
- The ordered procedure the agent works through, from the material you hand it to the finished timeline.
- 9 operating rules
- Constraints it holds to along the way, so the result stays predictable instead of drifting mid-edit.
- 7 quality checks
- What it verifies before calling the work done — the pass you would otherwise run yourself.
- 4 defined inputs
- The footage, references, and decisions this workflow expects from you up front.
How to run it
Open this Skill in ChatCut and it loads into the project you are working in. From there you describe the job in your own words — the Skill supplies the procedure, so you do not have to spell out each step, and you can redirect it at any point without starting over.
Changelog
Updated August 6, 2026 — synced from the ChatCut Skill catalog. No revisions recorded before this one.
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